What's Up Chuck is my entry for the 164th Weekly Game Jam! The theme of the jam was "hurl" so to fit the theme What's Up Chuck is a game where you hurl upchuck to hurl Chuck up.


What's Up Chuck is now being extended into a full game for PC and Android devices with a tentative release of this winter. Follow updates on this and other projects on my Twitter page.


Controls:

Left Click - Puke (launching Chuck in the opposite direction of the mouse)

Right Click - Burp (removing the current food ability)

Download

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Click download now to get access to the following files:

WhatsUpChuck_Windows.zip 25 MB

Comments

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This game is sick!

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this game is awesome!!

the level design is amazing and I love the diverse range of foods you made.

my quick feedback is this:

there is one level where the door should be locked  but isn't locked, and there is a bug where your vomit meter recharges when your head is touching the ceiling. 

here is my level design feedback:

In the levels with the burgers it often was easier just to use your regular mode to do the button than to get the burger.

I think that there should be one more level, which includes every power up you have found so far, as the current last level is more of a test of skill, and doesn't incorporate the puzzle element of the game. I honestly thought it was the second last level, and since level design is clearly one of your strengths, i think a final gauntlet could be really cool

as this game is very long, you could have the game "end" a bit earlier (maybe 10 or so levels in) and have an option to keep playing extra levels. It would provide a place for players to stop and feel satisfied if they weren't up for the really hard levels.

overall, I think this game is so cool, and everything about it comes together well (sound, art, programming, design).

keep making games!

Thank you for taking the time to play the game and write up such a detailed breakdown of what you liked and thought could improve. I really like the idea of having the harder levels be kind of a bonus for players who want to challenge themselves. I don't know how I missed the recharge bug. Guess that's a pitfall of testing your own games. I tended to play the levels how I designed them and intended for players to experience them and missed it. Probably the same thing for that door (do you know what level it was?).

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Randomly picked this game first, and golly its well made! i had a tone of fun, the character design is funny and the music is good! 

Thank you!